IGI 1 -- I'M GOING IN
Project I.G.I.: I'm Going In
Video game
Project I.G.I.: I'm Going In is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. Wikipedia
Initial release date: December 15, 2000
Developer: Innerloop Studios
Publisher: Eidos Interactive
Platforms: Microsoft Windows, Game Boy Color
Video game
Project I.G.I.: I'm Going In is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. Wikipedia
Initial release date: December 15, 2000
Developer: Innerloop Studios
Publisher: Eidos Interactive
Platforms: Microsoft Windows, Game Boy Color
Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter
IGI 1 SYSTEM REQUIREMENTS
Minimum Requirements
Win 95/98
PII 300
64MB RAM
3D accelerated card w/ 8MB RAM
4x CD-ROM
500MB hard drive space
Features
Strong underlying storyline running alongside the action; unique gaming environment allowing vast panoramic landscapes and unlimited zoom capability; interact with a variety of moving vehicles including tanks and apc's cable cars, jets and helicopters; accurate military equipment and software 12 special ops weapons and in game spy satellite access through your field pda; all weapons based on field research conducted with ex sas soldiers; real world physics and interactive environment bullets rip through wooden floors but ricochet off metal staircases.